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Home | FAQ | Skulltacular! | Know Thy Enemy | The Nine-Step Program | Version 2.0 Sierra 117 | Crow's Nest | Tsavo Highway | The Storm The CovenantFull run, Bungie.net Fileshare
A mighty War Chieftain, plasma cannon in hand, guards the controls alongside his four Brute Stalker minions armed with plasma rifles. They'll cloak themselves the second you arrive, and two will charge your locale. Plasma charge them as they get close or stick them if you prefer.
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It's totally awesome to watch High Charity rip through the sky and rain Flood pods down on the Ark. One strays from the rest and crashes through the viewing window. When the controls are yours again, let all hell loose by smashing the Infection Flood and Combat forms to pieces with the fuel rod cannon. Be sure to strafe in between wall segments to avoid enemy fire when possible. There may be a few stragglers hiding behind the massive burning flesh boulder. Melee fight them for shields and head down the lift. Arbiter will be waiting at the bottom showing off his own mad skills with the FRC. The Flood will stand no chance against the Arbiter, so you might as well sit back and watch. He'll then proceed through the tower's exit, but don't follow him quite yet. Hordes of Infection Flood, Combat Flood, and Carriers are all out there just waiting for you to try something smart. Don't disappoint them. Let the Arbiter and his Mythic upgrade do all the work for you. Keep him as a buffer as you head out, go right, and towards the Scorpion dropped off by the Pelican. Journey's End
The tank is yours. Take it. Marines will be backing you up with a rocket-mounted Mongoose and the last you'll see of the majestic Gauss Warthog. Don't take any chances here and use the tank to level everything in your path. For this bit I highly recommend downloading the video from my file share and taking note of everything you see. Your tank run will put you up against several fuel rod-armed Brutes, Shades, Ghosts, Prowlers, and a Wraith. Watch the video closely to see where each of these baddies tends to be stationed. There are no random spawns here. Everything you see will be pretty straightforward. There are also several opportunities for you to stock up on fuel rod ammo. Take advantage of them.
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Park the Hornet just to the left of the cliff and get out. Why? Because we don't want the pilots stealing it. Go fetch your tank and roll it down to the same area. We'll be parking it on the hill where the Scarabs are less likely to attack. While you don't necessarily need a video for this whole bit, I highly recommend downloading the film from my file share just to get a rough idea of what you'll be going through. A link has been provided to you at the top of this page.
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Either land on it using the Hornet or drop down on top of it, whichever you find easiest. Head to the back and whip out your plasma pistol. Plasma-charge the defensive shield protecting the Core. Then stick it with grenades until it goes critical. As soon as it does, jump down and run like hell! Alternatively, once again I offer you a speedier Kamikaze method for the entire chapter. Download: QuickTime (37 mb) | WMP9 (36 mb)
The whole bit takes around five minutes, and just like the Slow & Steady method, it's repeatable. However there are a number of additional factors involved that pose a danger to you. As you can see, going straight for the Scarab means leaving all other enemies alive. For this reason, I recommend attacking the one on the left first. There seems to be far less commotion.
Revelation
When the controls are back in your hands, you've learned that Truth has activated the Ark and you are the only one who can save the galaxy from total annihilation.
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With both Arbiter and the Flood by your side, it's finally time to bring Truth to justice. Back away from the ledge momentarily and equip your fuel rod cannon. First you want to target the fuel rod Grunts lobbing the green hurt all the way from the other end. You need to protect your Tank Flood. While they can't be directly damaged by the fuel rod cannons, they are in danger of being blasted off the ledge. Eliminating the Grunts will help to keep the Tank Flood in the game longer. Start using your remaining rounds to target the Grunts and Jackals. Whatever the Flood don't get to, you mop up. Use your plasma pistol to knock off the Brute's armor. The Infection Flood will take it from there by adding another recruit to your newly obtained Flood army.
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Jump-Jet Brutes and a Brute Chieftain will be joining in on the fun for round two. Arbiter will be lending a helping hand here by draining the Brute armor via his plasma rifle. Feel free to sneak in at any time to nail the Brutes with a charged shot, but only if you can get close enough without putting yourself in too much danger. There are two FRC Grunts stationed at the other end, so beware of their presence, and don't get too distracted with everything else. You're less likely to hear those rounds coming until it's too late.
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I don't know about you, but after watching that cutscene, I was a bit disappointed that we didn't get to put the Prophet out of his misery. Personally, I think the destruction of a species outweighs being cast out of badass alien posse, but maybe that's just me.
When the controls are yours again, you'll be face to face with two shielded Elite Combat Flood. Yes, Gravemind hates you again. Now hate him back by plasma-punching his little minions. Let the Arbiter stay in front of you while proceeding back to the lift. Some of the Combat Flood ahead will be wielding shotties. You can also use the fuel rod gun to crumble their existence from a distance.
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The Sentinels at long last will be joining you from here on out upon entering the next area. The key here is to allow the Sentinels to drain the shields of the Elite Combat forms before moving in to deliver that fatal blow. A sword-wielding Elite will emerge from the door at the opposite end. Try to let the AI deal with him. If you're forced to engage, combo shoot him from as far back as you can. Headshot the remaining Combat Flood, and allow the Sentinels to mop up the Infection forms before proceeding. Download: QuickTime (8.6 mb) | WMP9 (7.8 mb)
Nothing overly challenging about the final area. Just keep your eyes open and try not get taken off guard. Kill the Combat Flood that pose a threat, and avoid the rest. Run straight up the ramp and down the pulsing shoot at the other end.
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