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Home | FAQ | Skulltacular! | Know Thy Enemy | The Nine-Step Program | Version 1.0 Sierra 117 | Crow's Nest | Tsavo Highway | The Storm | Floodgate Cortana 2.0Full run, Bungie.net Fileshare
Thanks to all the false propaganda and media-hype, this has become the most feared mission in the game. Is it the hardest? No. It gets much worse than this down the road. I assure you. There are a number of things here that work to your advantage. For example, ammo is plentiful, getting your shields back is usually a cinch, and you can camo your way through the most difficult parts of the mission.
Let's dive on in! Part-1:
Before we get too far into it, I'd like to take a brief moment to warn you about some of the more dangerous Flood you'll encounter here. Now I know what you're thinking... "Oh teh noes! Not teh Range Floodz!" Nope. While definitely annoying, they aren't your biggest threat. Yes, they can wear down your shields quickly, but the Flood you really need to be aware of are the Combat forms wielding Brute Shots, Maulers, Swords, and the rare but extremely deadly Shotgun. Most all of these guys can kill you in a single hit, particularly if you've taken ANY damage at all before their encounter. Word of advice. When you see them, make them top priority. Either take them out from a distance or avoid them entirely. Where and when they spawn seems to be completely random for the most part, so you'll just have to take my word for it and keep your eyes peeled.
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Note that this is one of those "random" areas we were talking about before. You'll find an Elite form between you and the exit that will either be wielding a Sword, Hammer, or Shotgun. Which of the three he spawns with seems completely random, though if he spawns with a melee weapon, it's just a matter of jumping over him and continuing onward. If it's the shotty, you'll be forced to engage to keep from getting shot in the back. Check out Version 1.0 for a quick lesson on how to deal with shotty Flood.
Part-2:
You probably lost shields in Pelican Hill, so you'll want to recharge them here. Go through the next doorway, and you'll come across a small room littered with Elite and Brute bodies. A swarm of Infection Flood will steadily be reanimating them, so take out that Assault Rifle and give the floor a good spray. Despite your best efforts, at least two or three will rise from the dead and start hobbling your way.
Get Flash to see this player. Download: QuickTime (7.3 mb) | WMP9 (6.7 mb) As you can see, going right and below the structure usually causes the Ranged Flood at the other end to morph back into a Stalker and hop out of your way. Don't forget to grab one of the many Active Camos laying around before you head out! Part-3:
Arm yourself with Plasma Grenades and stick the two Carriers in the next room. Once they're dead, most of the time a Stalker will attach itself to the far wall and morph into a Ranged Flood. Fortunately he's pretty close to the ground and no match for your lighting fast sword lunge. Turn left and enter Hell's Hallway. In most cases, a Tank Flood will be hobbling your way. Take him out. Two slashes with the sword should do the trick. If one doesn't do it, backpedal to avoid the follow-up swipe, then use the melee button again.
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Use all the little mini-caves on the right side to your advantage. When you reach the near end of the hall and see the mad rush of Combat Flood rushing your way, activate your camo and slip past them undetected. Stop just before the pedestal-looking object you see in the video, and allow the Gravemind to speak. If you go any further, you'll despawn all the equipment from the Projector Room.
Part-4:
The door at the opposite end of Hell's Hallway leads directly into the Hive. Walk towards the door close enough to open it, but don't actually go through yet. If you wait a few seconds, a few Combat forms will start hobbling down the second floor. Take your time and clear them out with the Carbine. Reducing their numbers will help you immensely in the next few moments, and remember, you can always go back for more ammo.
Get Flash to see this player. Download: QuickTime (21.1 mb) | WMP9 (19.7 mb) A group of Tank Flood will be blocking your path to the exit. Lure them into the cavern one by one and sword them into oblivion. With fully charged shields, make a mad dash for the exit. Yes, you will probably have a few Ranged forms shooting bone-missiles your way, but you should be able to get through the exit before they can kill you. If you don't feel confident that you can, feel free to hang back in the cave and toss either Plasma Grenades or Spike Grenades at them. Remember, a direct stick will kill them instantly. Part-5: Take a minute to cool down in the purple hue of the empty caverns before passing through the next door and into the Reactor Room. When you're ready, head through the door and enter the massive Reactor Room. Follow the path in the video: Get Flash to see this player. Download: QuickTime (29.7 mb) | WMP9 (25.9 mb)
You'll need to recharge your shields before charging the Ranged form clenched to the wall, so either melee one of the Stalkers, or a Brute Combat form along the way. One of the two should be present in the narrow space. Work your way around and slash the Ranged Flood. Kill the Tank next, and if there's another Ranged form further down, sneak down along the wall to gut it as well. You'll notice that oftentimes when you approach a Ranged form, it will start to morph into another type of Pure form, usually a Stalker.
Part-6:
So now you've found companionship with a naked hologram. Good for you. Let's bust outta this joint! Upon re-entering the Reactor Room, drop the Bubble Shield and check out your surroundings. The Bubble will protect you from any Ranged Flood who have cleverly positioned themselves on the nearby walls waiting for you to emerge. Stick them. There will also more than likely be a couple of Combat Flood and even one or two Tank forms closing in on your location. Back up into your little corridor if necessary and dish out the Flood hate one flesh-bag at a time.
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Activate the three remaining cores using the console in the center, and use a Brute Shot (one round each) to blow them away. Now before you leave, grab a full Sword and the remaining Active Camo. Head back to the center. Near your exit, you should now see a lone Brute Flood wielding a Mauler. Head-shot him with your Carbine and pass through the door behind him.
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You're returning to the Projector Room, and you need to expect the worst. Brute Shots and Maulers are all too common. And while you won't find any Ranged forms clinging to the walls, it's fairly common to see at least one Elite form wielding a Carbine which is just as bad. For this method, though, we're going to skip it all. Follow the path you see in the video, and wait as long as possible to activate the camo.
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You're almost home free! Approach the hole in the floor and watch as a few Combat forms rush by. Take a moment and try to pick one or two off with your Carbine. Drop down when it's safe and start heading towards the door. Normally it will be open. Pick off the non-shielded forms with your Carbine. Let the Elites charge and do the sword dance with 'em. You know they like the rough stuff...
Get Flash to see this player. Download: QuickTime (25.3 mb) | WMP9 (21.2 mb) Home | FAQ | Skulltacular! | Know Thy Enemy | The Nine-Step Program | Version 1.0 Sierra 117 | Crow's Nest | Tsavo Highway | The Storm | Floodgate |